Creating and Running a Pipeline
Lifecycle
One of the executable units of EOCV-Sim are OpenCvPipeline
s, which can be created as explained here. The lifecycle is automatically managed by the sim, calling:
init
before the firstprocessFrame
processFrame
every time a new frame is dispatched from an Input SourceonViewportTapped
when the image displayed on the UI is clicked with the mouse (or tapped if running the pipeline on a phone)
You can learn more about pipelines in their respective section.
Adding pipelines to EOCV-Sim
There are two ways for adding your own pipelines:
Workspaces, which are the fastest and most flexible method of using the sim, since the pipelines are built on-the-fly and changes are applied immediately.
Building from source, which allows the use of other JVM languages such as Kotlin, but it is slower since you have to rebuild and wait for the sim to open every time you make changes in your pipelines.
Workspaces are the recommended method for development if you use Java. You can use any IDE or text editor for them. We officially support Android Studio (partially), VS Code, and IntelliJ IDEA.
Executing a pipeline
Once you have added a pipeline using any of the methods mentioned before, executing any given pipeline is very simple. Your pipeline should appear in the "Pipelines" list, the first one located on the right section:
You can simply select the pipeline by clicking it with your mouse, and the life cycle explained before will start in your code.
Notice the gears icon the SamplePipeline has, this means that the pipeline was added using the workspaces method.
As opposed to the DefaultPipeline which has a hammer and a wrench icon, which means that it was added using the Build from Source method.
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